Engineering is the work of designing and creating things by applying science laws. Anything that is made must first be engineered. Engineers are people who design and build the things we use every day (1). They may work on improving existing things or creating new ones.
Engineers are responsible for designing all that is built based on science principles. We depend on engineers to design absolutely everything we use in life from the alarm clock that was us to the toothbrushes we use each morning to the cars and buses we use to get places every day. Stamp Printing
Engineers often work together in teams (or collaborate) because most engineered products require knowledge on various and vast topics. For example, to design a cell phone you need electrical engineers working on the phones “brain”, material engineers to design and improve what the phone is made of and chemical engineers to make batteries that provide energy for the phone to work.
Engineers are curious, they want to know how things work the way they do, so they always start by asking lots of questions! Why does something work the way it does? How does it function? What makes it go? Makey-Makey Engineers 1 Makey-Makey Engineers 2 Makey-Makey Engineers 3 Makey-Makey Engineers 4
The engineering process is a cycle, it always starts with asking what is the problem. Next engineers have to learn about the problem and try to figure out a solution. Once they think they have a good idea they planning, create and test their design. Engineers are always trying to improve their designs. Pom-Pom Launcher
Engineers have invented things that allow humans to do things that at one time seemed impossible! Things like flying, talking to people thousands of miles away, visiting faraway places without leaving your home. Engineers really are super humans!
|Kindergarten to 2nd Grade||K-2-ETS1-1. Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.||K-2-ETS1-2. Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.||K-2-ETS1-3. Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.|
|3rd Grade to 5th Grade||3-5-ETS1-1. Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.||3-5-ETS1-2. Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.||3-5-ETS1-3. Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.|